In this page, you are going to learn about power pips, membership, the places and learning points.
Power pips and pips: pips are the things that you need to cast spells. Power pips count as two pips you could use it on any class for two pips,but if you combine the power pips with the pips, you can only use spells from your class. A pip looks like the white dot at the woman's feet. To know how many pips a card needs, you look at the left upper hand corner. For example, Humongofrog;it needs six pips, but like Cyclops minion it needs "x" pip; that means all of your pips.
Power pips and pips: pips are the things that you need to cast spells. Power pips count as two pips you could use it on any class for two pips,but if you combine the power pips with the pips, you can only use spells from your class. A pip looks like the white dot at the woman's feet. To know how many pips a card needs, you look at the left upper hand corner. For example, Humongofrog;it needs six pips, but like Cyclops minion it needs "x" pip; that means all of your pips.
Membership: you need to pay for membership, but you can go to more places with memberships. Members also have other advantages.
Places: there are alot of places in Wizard City. like the Commens, Triton Avenue, and Unicorn Way. your first place to go is probaly Commens, Unicorn Way then Ravenwoods.
Learning points: you gain a learning point whenever you learn a spell of your own class. One more thing, you have to start with level one at any school,even if you're level 100.
Places: there are alot of places in Wizard City. like the Commens, Triton Avenue, and Unicorn Way. your first place to go is probaly Commens, Unicorn Way then Ravenwoods.
Learning points: you gain a learning point whenever you learn a spell of your own class. One more thing, you have to start with level one at any school,even if you're level 100.